Designer by Nature: Designing Beyond Job Roles My design career wasn't planned; I naturally gravitated toward it. Designing, creating, and problem-solving flow. Design's essence goes beyond just a job.
All I Know is I Could Never Go Back Back in 2013, I owned a potato of a computer that could barely run anything. At that time, the first public early-access version of DayZ had just been released, and I was excited about its promises, despite its infamous reputation. I wanted to share my story about the game, focusing
Bramble: A beautiful introduction to a horrifying story Bramble: The Mountain King blends visuals, sounds, and gameplay, crafting an immersive and emotionally resonant experience.
Connecting Through Loss, Exploring Human Bonds in Death Stranding and The Leftovers Connecting Through Loss, Death Stranding & The Leftovers explore human struggles, grief, and the yearning for meaning in a changed world.
A Lovecraftian Twist for the After Class hours: ...Iru! Unearth the captivating mystery of "Iru!" on PS1. Step into Tatsuya's shoes, explore eerie corridors and uncover hidden secrets. Its unique charm and immersive gameplay inspire and thrill players.
Kumi Hori's Inspirational Art of Deconstruction Designer Kumi Hori impressively deconstructs Biliktu Foundry's BM Ikon typeface, crafting new forms with precision and creativity.
Narrative Through Beautiful Objects, This Bed We Made Played This Bed We Made" demo - an immersive 1950s mystery game where you're a maid exploring guests' secrets. Impressed by Lowbirth Games' direction and design. Excited for full release.